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Orcs must die 3 arcane damage
Orcs must die 3 arcane damage










Surprise SpellsĪt 10th level, an arcane trickster can add her sneak attack damage to any spell that deals damage, if the targets are flat-footed. Her caster level for this effect is equal to her caster level.

orcs must die 3 arcane damage

She can remain invisible for a number of rounds per day equal to her arcane trickster level.

#Orcs must die 3 arcane damage free#

Invisible Thief (Su)Īt 9th level, an arcane trickster can become invisible, as if under the effects of greater invisibility, as a free action. The arcane trickster decides to use this ability at the time of casting. She can use this ability 3 times per day at 5th level and one additional time per every two levels thereafter, to a maximum of 5 times per day at 9th level. Spells cast using this ability do not increase in spell level or casting time. Starting at 5th level, an arcane trickster can cast her spells without their somatic or verbal components, as if using the Still Spell and Silent Spell feats.

orcs must die 3 arcane damage

The power can be used against any target, but creatures that are not subject to critical hits take no extra damage (though they still lose any Dexterity bonus to AC against the attack).Īt 7th level, an arcane trickster can use this ability twice per day. The target of an impromptu sneak attack loses any Dexterity bonus to AC, but only against that attack. Impromptu Sneak Attack (Ex)īeginning at 3rd level, once per day an arcane trickster can declare one melee or ranged attack she makes to be a sneak attack (the target can be no more than 30 feet distant if the impromptu sneak attack is a ranged attack). If an arcane trickster gets a sneak attack bonus from another source, the bonuses on damage stack. The extra damage dealt increases by +1d6 every other level (2nd, 4th, 6th, 8th, and 10th). This is exactly like the rogue ability of the same name. She can only use this ability if she has at least 1 rank in the skill being used. Any object to be manipulated must weigh 5 pounds or less. Working at a distance increases the normal skill check DC by 5, and an arcane trickster cannot take 10 on this check. He must spend time and gold to add new spells to his spellbook.Īn arcane trickster can use Disable Device and Sleight of Hand at a range of 30 feet. The increase to his spellcasting level does not grant any other benefits, except for spells per day, spells known (for spontaneous casters), and an increase to his overall caster level. Impromptu sneak attack 2/day, tricky spells 4/dayĭoes a wizard (or other character that uses a spellbook), receive bonus spells to add to his spellbook when he gains a level in a prestige class that grants an increase to spellcasting? Skill Ranks at Each Level: 4 + Int modifier. The arcane trickster's class skills (and the key ability for each skill) are Acrobatics ( Dex), Appraise ( Int), Bluff ( Cha), Climb ( Str), Diplomacy ( Cha), Disable Device ( Int), Disguise ( Cha), Escape Artist ( Dex), Knowledge ( Int), Perception ( Wis), Sense Motive ( Wis), Sleight of Hand ( Dex), Spellcraft ( Int), Stealth ( Dex), and Swim ( Str). Spells: Ability to cast mage handand at least one arcane spell of 2nd level or higher. Skills: Disable Device 4 ranks, Escape Artist 4 ranks, Knowledge (arcana) 4 ranks. To qualify to become an arcane trickster, a character must fulfill all of the following criteria. As such, many arcane tricksters are of a chaotic alignment. Although they sometimes acquire their magical abilities through the studious path of wizardry, their magical aptitude more often stems from a sorcerous bloodline. Ranged legerdemain enhances their skill as thieves, and their ability to make sneak attacks without flanking or as part of a spell can make arcane tricksters formidable damage-dealers.Īlignment: All arcane tricksters have a penchant for mischief and thievery, and are therefore never lawful.

orcs must die 3 arcane damage

Role: With their mastery of magic, arcane tricksters can make for even more subtle or confounding opponents than standard rogues. Arcane tricksters are most often found in large, cosmopolitan cities where their talents for magical larceny can be most effectively put to use, prowling the streets and stealing from the unwary. Multiclass rogue/sorcerers and rogue/bards are the most common arcane tricksters, although other combinations are possible. The path to becoming an arcane trickster is a natural progression for rogues who have supplemented their talents for theft with the study of the arcane. Arcane tricksters can pick locks, disarm traps, and lift purses from a safe distance using their magical legerdemain, and as often as not seek humiliation as a goal to triumph over their foes than more violent solutions. These prodigious thieves blend the subtlest aspects of the arcane with the natural cunning of the bandit and the scoundrel, using spells to enhance their natural thieving abilities. Few can match the guile and craftiness of arcane tricksters.










Orcs must die 3 arcane damage